Trine 2 has become more of a puzzle game than a platformer. The soundtrack has a lot of ambient music, more orchestrated medleys that pick up in tempo when it needs set the mood. The main theme is a soft medley that is well orchestrated and memorable. The attention of detail is outstanding when the developers could have cheated and repeated scenery and objects all throughout the game. The backgrounds are lush and beautiful as they make the world feel large even though you move left and right. The graphics in Trine 2 are detailed and the use of vivid colors and lighting makes are impressive. This mode can become hectic as some characters are more effective in certain situations than others. The camera may not always follow the furthest character leading you to walk in to any dangers without you seeing. All players share the same screen and players can be left behind. If you are playing with two players then you can switch to the standby character. There is offline and online multiplayer that allows each player to control one of the three heroes. There are elegant solutions and there are messy solutions, very messy solutions. Trine 2 is flexible enough to have multiple solutions to most puzzles. You will have to divert water, move portals or attach pipes to redirect wind and fire. Frozenbyte has created puzzles with more moving pieces requiring more thinking from the player. There were large sections of Trine where you could quickly run through. Many puzzles then involved crossing gaps, reaching high ledges or using objects as weights. Originally, Trine 1’s puzzles were mostly platforming focused. Trine 2 has more complex puzzles without giving you new abilities to solve them. You can revive characters at checkpoints. When a character dies you can switch to any remain character. The physics are the basis of some puzzles.Įach character has their own methods for fighting but other than a few new skills the fundamentals are unchanged. Objects and platforms have weight and will tip over an edge. You and objects tend to stay in the air for a few moments. The physics are floaty, reminiscent of LittleBigPlanet. Treasure chests now contain artwork and poems revealing more about the sisters. Certain skills, mana and equipment are removed. You gain a skill point for the heroes each level and you can redistribute all points at any time. You level up by finding experience in the level and killing enemies. You can switch between the three freely without delay. Zoya is equipped with a bow and has a grappling hook she uses to swing off wooden objects. Pontius wields a sword, shield and hammer excelling in combat and destroying obstacles. Amadeus can conjure boxes, planks and can manipulate and levitate objects. You play as three main characters, Amadeus the wizard, Pontius the knight and Zoya the thief. Trine 2 is a side scrolling puzzle platformer. The three heroes share banter between each other as the had previously and provide some context for the time between the first and second game. On your journey, you discover the letters between two sisters, one whose personality is changing and the other who is concerned for the other. They are taken to an unknown location where wildlife and plants are mysteriously overgrown and is overrun by goblins. Trine 2 begins with three heroes being drawn together again by the Trine. The sequel was released December last year and does Trine 2 still have the magic? Trine had excellent design, visuals and gameplay and was generally well received. Trine was an innovative puzzle platformer where you switch between three characters with different skills to traverse and solve puzzles. It’s been a while since I reviewed something that’s actually out… The first Trine was released in 2009 developed by Frozenbyte.
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